L'incubateur: Increasing student engagement through global simulation and gaming pedagogy in the L2 classroom

Dec. 15, 2020, 1:03 p.m.
Dec. 30, 2020, 9:59 p.m.
Dec. 30, 2020, 9:59 p.m.
http://scholarspace.manoa.hawaii.edu/bitstream/10125/69776/1/2017_13.pdf
http://scholarspace.manoa.hawaii.edu/bitstream/10125/69776/2/2017_13.pdf.txt
2017 ENGAGING THE WORLD: SOCIAL PEDAGOGIES AND LANGUAGE LEARNING
Johnson, Jeanne M.
2020-12-14T23:22:53Z
2020-12-14T23:22:53Z
2017-01-01
This research seeks to increase learner engagement in a third-year high school French class through GS, based on the principles of video game design and participatory culture. This virtual start-up incubator is set in the backdrop of La Halle Freyssinet, an actual incubator in the 13th arrondissement in Paris. As they developed their team’s start-up companies, students became entrepreneurs and pursued their own interests, navigating their future selves, personally and professionally. They also completed instructor-led tasks that provided structure and communicative tools in the L2. Along with student choice, another motivating factor was a final competition for virtual investor funds. Results show that participants’ engagement—as measured through surveys and reflective narratives as well as instructor observations—is increased when students are given a choice in their learning, are challenged to see themselves in the learning scenario, and compete with their peers for top position.
Made available in DSpace on 2020-12-14T23:22:53Z (GMT). No. of bitstreams: 1 2017_13.pdf: 640679 bytes, checksum: bd6323e43110932022d381bacf2b3d71 (MD5) Previous issue date: 2017-01-01
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Johnson, J.M. (2017). L'incubateur: Increasing student engagement through global simulation and gaming pedagogy in the L2 classroom. The American Association of University Supervisors, Coordinators and Directors of Foreign Languages Programs (AAUSC), 294-305. http://hdl.handle.net/102015/69776
http://hdl.handle.net/10125/69776
Cengage
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L'incubateur: Increasing student engagement through global simulation and gaming pedagogy in the L2 classroom
Article
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2017